﻿#region Copyright (c) 2003 - 2008, Andreas Mueller
/////////////////////////////////////////////////////////////////////////////////////////
// 
// Copyright (c) 2003 - 2008, Andreas Mueller.
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// which accompanies this distribution, and is available at
// http://www.eclipse.org/legal/epl-v10.html
//
// Contributors:
//    Andreas Mueller - initial API and implementation
//
// 
// This software is derived from software bearing the following
// restrictions:
// 
// Copyright (c) 1994
// Hewlett-Packard Company
// 
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation.  Hewlett-Packard Company makes no
// representations about the suitability of this software for any
// purpose.  It is provided "as is" without express or implied warranty.
// 
// 
// Copyright (c) 1996,1997
// Silicon Graphics Computer Systems, Inc.
// 
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation.  Silicon Graphics makes no
// representations about the suitability of this software for any
// purpose.  It is provided "as is" without express or implied warranty.
// 
// 
// (C) Copyright Nicolai M. Josuttis 1999.
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
// 
/////////////////////////////////////////////////////////////////////////////////////////
#endregion


using NUnit.Framework;
using NStl.Arithmetic;
namespace NStl.NUnit.Arithmetic
{
    [TestFixture]
    public class MinusFixture
    {
        [Test]
        public void Decimal()
        {
            IBinaryFunction<decimal, decimal, decimal> minus =
                Minus.Decimal();

            decimal result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
        [Test]
        public void Int32()
        {
            IBinaryFunction<int, int, int> minus =
                Minus.Int32();

            int result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
        [Test]
        public void Int64()
        {
            IBinaryFunction<long, long, long> minus =
                Minus.Int64();

            long result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
        [Test]
        public void Int16()
        {
            IBinaryFunction<short, short, short> minus =
                Minus.Int16();

            short result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
        [Test]
        public void Double()
        {
            IBinaryFunction<double, double, double> minus =
                Minus.Double();

            double result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
        [Test]
        public void Float()
        {
            IBinaryFunction<float, float, float> minus =
                Minus.Float();

            float result = minus.Execute(4, 3);
            Assert.AreEqual(1, result);
        }
    }
}
